Shadowrun
Action RPG, Super Nintendo Entertainment System
1993 Data East
For those unfamiliar,
Cyberpunk is an odd man out among the science fiction/fantasy genres. Popularized by authors like Neal Stephenson and William Gibson, it came to be in the 1980s with the popularization and increasing affordability of computer technology to the general public. It was a time when words like "hacker" finally found their way into our lexicon, and computers seemed to be the surefire way to propel ourselves into the magnificent future. But with every gleaming image of the great world around us, there must be a dark counterpart. I like to think of cyberpunk as the underbelly viewpoint of technology's ever-increasing entanglement in our daily lives.
Cyberpunk worlds are ones of the highest technology and the worst kinds of people. Neon signs and skyscrapers tower over the city slums where hackers are mobsters, detectives, and cold-blooded killers. The genre often has a lot of parallels to dystopian and film noir type stories, and it's easy to see why.
Shadowrun originally began as a tabletop RPG (like a cyberpunk version of Dungeons and Dragons), but its ever-increasing lore and storylines expanded it into a series of novels, and ultimately, the video game here before us.